01
CAPTURE / REALITY
Measure the physical world.
Mass, friction, compliance, fluid density and sensor noise enter the model as measured conditions.
WORLD INSTANCE / LIVE
TRAINING DOMAINS
TRAINING DOMAIN / FLUID 01
Copy the physical world into simulation so a robot can learn from forces, not approximations.
PHYSICS DOMAIN
FLUID CONTACT
Surface tension, buoyancy,
displacement.
01 SOLVER / FLUID
02 DENSITY / 998 KG/M3
03 CONTACT / COUPLED
Touch the surface. Inspect how the simulated world returns force.
WORLD COPY / TRAINING PIPELINE
01
CAPTURE / REALITY
Mass, friction, compliance, fluid density and sensor noise enter the model as measured conditions.
02
REBUILD / SIMULATION
The solver preserves contact, deformation and state changes instead of reducing the world to appearance.
03
TRAIN / TRANSFER
Robot policies meet fewer surprises because the simulation has already taught them how the world pushes back.
SIM-TO-REAL GAP / PHYSICS
Robot policies fail when simulation simplifies the forces that shape behavior. Drag through one workcell to inspect the gap between model and rendered observation.
REFERENCE PIPELINE / NVIDIA ISAAC SIM
Same camera, same robot, same room. Structured scene truth and rendered observation must remain perfectly registered.
PHYSICS SOLVER / CONTACT FIELD
Place a contact point in the field. The solver turns force, viscosity and displacement into a training consequence.
PLACE CONTACT
WHAT THE ROBOT MUST FEEL
01
Weight changes the boundary, and the boundary returns a force the policy can learn.
02
Water, dust, heat and deformation persist between actions instead of resetting cleanly.
03
Every action becomes a physical condition for the robot's next decision.